{"id":1466,"date":"2019-11-01T13:54:32","date_gmt":"2019-11-01T13:54:32","guid":{"rendered":"https:\/\/netco.com.tr\/dir\/tr\/?page_id=1466"},"modified":"2019-11-14T06:03:39","modified_gmt":"2019-11-14T06:03:39","slug":"is-ilanlari","status":"publish","type":"page","link":"https:\/\/netco.com.tr\/dir\/tr\/is-ilanlari\/","title":{"rendered":"\u0130\u015e \u0130LANLARI"},"content":{"rendered":"<div class=\"wpb-content-wrapper\"><p>[vc_row full_width=&#8221;stretch_row&#8221;][vc_column css=&#8221;.vc_custom_1494830190883{padding-top: 0px !important;padding-right: 0px !important;padding-left: 0px !important;}&#8221;][vc_empty_space height=&#8221;80px&#8221;][vc_row_inner][vc_column_inner css=&#8221;.vc_custom_1494832407548{margin-bottom: 0px !important;}&#8221;][vc_empty_space height=&#8221;30px&#8221;][\/vc_column_inner][\/vc_row_inner][\/vc_column][\/vc_row][vc_row][vc_column][vc_tta_tabs shape=&#8221;square&#8221; spacing=&#8221;5&#8243; gap=&#8221;5&#8243; active_section=&#8221;1&#8243;][vc_tta_section title=&#8221;Character Animator&#8221; tab_id=&#8221;1573567253688-210872dc-e4e8&#8243;][vc_empty_space height=&#8221;30px&#8221;][vc_row_inner][vc_column_inner width=&#8221;1\/2&#8243;][vc_custom_heading text=&#8221;&#8221; use_theme_fonts=&#8221;yes&#8221; css_animation=&#8221;none&#8221;][vc_separator color=&#8221;custom&#8221; align=&#8221;align_left&#8221; style=&#8221;double&#8221; border_width=&#8221;3&#8243; el_width=&#8221;20&#8243; css_animation=&#8221;fadeInLeft&#8221; accent_color=&#8221;#212121&#8243; css=&#8221;.vc_custom_1573634522730{margin-top: 0px !important;margin-bottom: 0px !important;}&#8221;][\/vc_column_inner][vc_column_inner width=&#8221;1\/2&#8243;][vc_empty_space height=&#8221;20px&#8221;][vc_column_text css=&#8221;.vc_custom_1573657216969{margin-bottom: 0px !important;}&#8221;]<\/p>\n<p style=\"text-align: right;\">&#8221;oyunculuk, bo\u015f ve yarars\u0131z bir meslektir.&#8221; <strong><em>Marlon Brando<\/em><\/strong><\/p>\n<p>[\/vc_column_text][\/vc_column_inner][\/vc_row_inner][vc_empty_space height=&#8221;20px&#8221;][vc_row_inner][vc_column_inner width=&#8221;1\/2&#8243;][vc_column_text css=&#8221;.vc_custom_1573569167575{margin-bottom: 20px !important;}&#8221;]Karakter animat\u00f6rlerimiz, \u00fcretti\u011fimiz t\u00fcm filmlerde g\u00f6rev almaktad\u0131r. Y\u00f6netmen ve devam eden i\u015flerin beklentilerini kavramak en \u00e7ok bekledi\u011fimiz niteliktir. Bu beklentilerin nas\u0131l \u00e7\u00f6z\u00fcmlemesi gerekti\u011fini y\u00f6netmen ve ekibin geri kalan\u0131yla birlikte \u00e7al\u0131\u015f\u0131p en optimize \u00e7\u00f6z\u00fcm\u00fc bulup uygulamakla m\u00fckelleftirler. Duygular\u0131 net bir bi\u00e7imde ifade etme kabiliyeti ve g\u00f6rsel olarak aktarma yetene\u011fine sahip olmalar\u0131 canland\u0131rma departman\u0131 i\u00e7in \u00e7ok \u00f6nemlidir. \u00c7izgi film yap\u0131m s\u00fcre\u00e7lerinin \u00e7evresinde \u015fekillendi\u011fi canland\u0131rma departman\u0131nda \u00e7al\u0131\u015fmak i\u015f \u00fcretme tarihlerine mutlak ba\u011fl\u0131l\u0131k gerektirir.[\/vc_column_text][\/vc_column_inner][vc_column_inner width=&#8221;1\/2&#8243;][vc_single_image image=&#8221;1734&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221; css_animation=&#8221;none&#8221; css=&#8221;.vc_custom_1573625917503{margin-bottom: 20px !important;}&#8221;][\/vc_column_inner][\/vc_row_inner][vc_row_inner][vc_column_inner][vc_column_text]<\/p>\n<h4><strong><span class=\"tlid-translation translation\" lang=\"tr\">Nitelikler:<\/span><\/strong><\/h4>\n<p>&#8211; Detaylara olduk\u00e7a dikkat ediyor olmak,<\/p>\n<p>&#8211; Duygusal hikaye anlatabilecek tasar\u0131m, hareketler olu\u015fturabilme ve \u00f6rnekleme yapabilme,<\/p>\n<p>&#8211; Kendinden beklenilen canland\u0131rmay\u0131 en iyi \u015fekilde planlay\u0131p, zaman\u0131nda tamamlayabilme,<\/p>\n<p>&#8211; Kaliteden \u00f6d\u00fcn vermeden pratik \u00e7\u00f6z\u00fcmler kurgulayabilme,<\/p>\n<p>&#8211; Yap\u0131c\u0131 notlar ile \u00e7evresine pozitif enerji verebilme,<\/p>\n<p>&#8211; Animasyon ekibinin kulland\u0131\u011f\u0131 tool ve yaz\u0131l\u0131mlar hakk\u0131nda bilgi sahibi olma,<\/p>\n<p>&#8211; Kendisiyle yar\u0131\u015fan ve s\u00fcrekli kendini g\u00fcncelleyebilme.[\/vc_column_text][vc_column_text]<\/p>\n<h4><span class=\"tlid-translation translation\" lang=\"tr\"><strong>Gerekli Tecr\u00fcbe:<\/strong><br \/>\n<\/span><\/h4>\n<p>&#8211; Daha \u00f6nce bir firmada en az 1(bir) y\u0131l \u00e7al\u0131\u015fm\u0131\u015f olma,<\/p>\n<p>&#8211; Yay\u0131nlanm\u0131\u015f en az 1(bir) \u00e7izgi film yap\u0131m\u0131nda tam zamanl\u0131 g\u00f6rev alm\u0131\u015f olma,<\/p>\n<p>&#8211; Kendisine ait animasyon prensiplerinin t\u00fcm\u00fcn\u00fc net bir \u015fekilde ifade eden en az 1(bir) adet showreel yay\u0131nlam\u0131\u015f olma.<\/p>\n<h4><strong><br \/>\n\u0130stenilen Yetenekler:<\/strong><\/h4>\n<p>&#8211; Kapsaml\u0131 Maya Bilgisi olmal\u0131,<\/p>\n<p>&#8211; Maya Time Editor, Graph Editor gibi ara\u00e7lar\u0131 mutlak hakim olmal\u0131,<\/p>\n<p>&#8211; Layout ve sahne kurulumu yapabilmeli.[\/vc_column_text][vc_column_text]<\/p>\n<h4><span class=\"tlid-translation translation\" lang=\"tr\"><strong>Tercih Edilen Beceriler:<\/strong><br \/>\n<\/span><\/h4>\n<p>&#8211; Konu\u015fup anla\u015fabilecek kadar \u0130ngilizce bilmesi,<\/p>\n<p>&#8211; \u00dcniversitelerin Animasyon, \u00e7izgi film b\u00f6l\u00fcmlerinden mezun olmas\u0131,<\/p>\n<p>&#8211; El \u00e7izimi beceresi ve sketch \u00e7izimlerle fikrini ifade edebilmesi,<\/p>\n<p>&#8211; Animasyon \u00e7izgi film sekt\u00f6r\u00fcnde tecr\u00fcbesi olmas\u0131,<\/p>\n<p>&#8211; En az 1(bir) animasyon sinema filminde g\u00f6rev alm\u0131\u015f olmas\u0131,<\/p>\n<p>&#8211; Unreal Engine ile \u00e7al\u0131\u015fabiliyor olmas\u0131,<\/p>\n<p>&#8211; Oyun karakterleri ile animasyon yapm\u0131\u015f olmas\u0131.[\/vc_column_text][\/vc_column_inner][\/vc_row_inner][\/vc_tta_section][vc_tta_section title=&#8221;Model Artist&#8221; tab_id=&#8221;1573567254418-d0fc8f50-bc36&#8243;][vc_empty_space height=&#8221;30px&#8221;][vc_row_inner][vc_column_inner width=&#8221;1\/2&#8243;][vc_custom_heading text=&#8221;&#8221; font_container=&#8221;tag:h4|text_align:left&#8221; use_theme_fonts=&#8221;yes&#8221; css=&#8221;.vc_custom_1573626319837{margin-bottom: 20px !important;}&#8221;][vc_separator color=&#8221;pink&#8221; align=&#8221;align_left&#8221; style=&#8221;double&#8221; border_width=&#8221;3&#8243; el_width=&#8221;20&#8243; css_animation=&#8221;fadeInLeft&#8221;][\/vc_column_inner][vc_column_inner width=&#8221;1\/2&#8243;][vc_empty_space height=&#8221;20px&#8221;][vc_column_text]<\/p>\n<p style=\"text-align: right;\">&#8220;3D modeller ile \u00e7al\u0131\u015fan birine 3D sanat\u00e7\u0131s\u0131 <u>denebilir<\/u>&#8221; <em><strong>Wikipedia<\/strong><\/em><\/p>\n<p>[\/vc_column_text][\/vc_column_inner][\/vc_row_inner][vc_row_inner][vc_column_inner][vc_single_image image=&#8221;1743&#8243; img_size=&#8221;1126&#215;258&#8243; alignment=&#8221;center&#8221;][\/vc_column_inner][\/vc_row_inner][vc_row_inner][vc_column_inner][vc_column_text]En \u00e7ok bulunan ama \u00e7ok az ba\u015far\u0131l\u0131 insan\u0131n bulundu\u011fu bir saha model. Herkes yapabilir ama herkes ba\u015faramaz. Netco&#8217;da modelleme uzmanlar\u0131ndan beklenen en fazla \u015fey yapt\u0131klar\u0131 i\u015fin ruhu, estetik \u00e7izgisini ve tarz\u0131n\u0131 iyi kavrayabilmedir. <strong>Evet iyi bir k\u00fcp modelleyebilirsiniz, ancak bu bizim projemizin k\u00fcb\u00fc olmaya uygun olmayabilir.<\/strong> H\u0131zl\u0131 olmal\u0131s\u0131n\u0131z ve zaman\u0131n \u00f6ncesinden gitmeli. Zira biz siz olmadan kalem oynatamay\u0131z.[\/vc_column_text][vc_separator][vc_column_text]<\/p>\n<h4><strong>Sorumluluklar:<\/strong><\/h4>\n<p>&#8211; Karakter, \u00e7evre ve aksesuar modellemek yada prototip \u00e7\u0131kartabilmek i\u00e7in konsept ve referanslar\u0131 proje diline uygun \u015fekilde yorumlamak,<\/p>\n<p>&#8211; Tasar\u0131m ve modelleme kurallar\u0131na uygun, topoloji, fizyoloji ve anatomiye uymak,<\/p>\n<p>&#8211; Uv ve basit shading yapmak,<\/p>\n<p>&#8211; Geometri optimizasyonunu yapmak,<\/p>\n<p>&#8211; Geli\u015fen modelleme teknikleri, yaz\u0131l\u0131m ve toollar\u0131n\u0131 takip etmek,<\/p>\n<p>&#8211; Ekip lideri ve \u00fcyelerinin ele\u015ftri ve yorumlar\u0131na a\u00e7\u0131k olmak.[\/vc_column_text][vc_column_text]<\/p>\n<h4><strong>Gereksinimler:<\/strong><\/h4>\n<p>&#8211; Autodesk Maya orta ve ileri seviyede kullanabilmek,<\/p>\n<p>&#8211; Detaylara dikkat etmek ve g\u00f6rsele\u015ftirebilmek,<\/p>\n<p>&#8211; Animasyon, sim\u00fclasyon tekniklerine a\u015fina olmak,<\/p>\n<h4><span class=\"tlid-translation translation\" lang=\"tr\"><strong><br \/>\nGerekli Tecr\u00fcbe:<\/strong><br \/>\n<\/span><\/h4>\n<p>&#8211; Daha \u00f6nce bir firmada en az 1(bir) y\u0131l \u00e7al\u0131\u015fm\u0131\u015f olma,<\/p>\n<p>&#8211; Yay\u0131nlanm\u0131\u015f en az 1(bir) \u00e7izgi film yap\u0131m\u0131nda tam zamanl\u0131 g\u00f6rev alm\u0131\u015f olma,<\/p>\n<p>&#8211; Kendisine ait modelleri detayl\u0131ca (polygon yap\u0131s\u0131, uv map, texture gibi) sergileyen en az 1(bir) adet showreel yay\u0131nlam\u0131\u015f olma.<\/p>\n<p>&nbsp;<\/p>\n<h4><strong>Tercih Edilen Beceriler:<\/strong><\/h4>\n<p>&#8211; Konu\u015fup anla\u015fabilecek derecede \u0130ngilizce bilmesi,<\/p>\n<p>&#8211; \u00dcniversitelerin animasyon, grafik gibi b\u00f6l\u00fcmlerinin yan\u0131s\u0131ra m\u00fchendislik ve tasar\u0131m gibi teknik b\u00f6l\u00fcmlerinden mezun olmas\u0131,<\/p>\n<p>&#8211; El \u00e7izimi beceresi ve sketch \u00e7izimlerle fikrini ifade edebilmesi,<\/p>\n<p>&#8211; Unreal Engine kullanabilmesi,<\/p>\n<p>&#8211; Zbrush, Mudbox, Modo gibi yaz\u0131l\u0131mlar\u0131 kullanabilmesi,<\/p>\n<p>&#8211; Sim\u00fclasyon ve animasyon alan\u0131nda i\u015f tecr\u00fcbesi olmas\u0131,<\/p>\n<p>&#8211; En az 1(bir) animasyon sinema filminde g\u00f6rev alm\u0131\u015f olmas\u0131,<\/p>\n<p>&#8211; Oyun karakterleri ile animasyon yapm\u0131\u015f olmas\u0131.[\/vc_column_text][\/vc_column_inner][\/vc_row_inner][\/vc_tta_section][vc_tta_section title=&#8221;Rigging&#8221; tab_id=&#8221;1573567255217-c4abca9c-a6ac&#8221;][vc_empty_space height=&#8221;30px&#8221;][vc_row_inner][vc_column_inner width=&#8221;1\/2&#8243;][vc_custom_heading text=&#8221;&#8221;][vc_separator color=&#8221;custom&#8221; align=&#8221;align_left&#8221; style=&#8221;double&#8221; border_width=&#8221;3&#8243; el_width=&#8221;20&#8243; css_animation=&#8221;fadeInLeft&#8221; accent_color=&#8221;#ff7600&#8243; css=&#8221;.vc_custom_1573634492411{margin-top: 10px !important;margin-bottom: 20px !important;}&#8221;][\/vc_column_inner][vc_column_inner width=&#8221;1\/2&#8243;][vc_empty_space height=&#8221;20px&#8221;][vc_column_text]<\/p>\n<p style=\"text-align: right;\">&#8220;eti de kemi\u011fide sizin olsun&#8221; <em><strong>evlad\u0131 \u00e7al\u0131\u015fmayan baba<\/strong><\/em><\/p>\n<p>[\/vc_column_text][\/vc_column_inner][\/vc_row_inner][vc_row_inner][vc_column_inner width=&#8221;1\/4&#8243;][vc_single_image image=&#8221;1754&#8243; img_size=&#8221;full&#8221;][\/vc_column_inner][vc_column_inner width=&#8221;3\/4&#8243;][vc_column_text]\u0130skelet sistemleri, kas yap\u0131lar\u0131 yani anatomi yeterli bir bilgi d\u00fczeyi gibi g\u00f6r\u00fcnebilir, ancak bir rigin mekanik, robotik gibi alanlara ilgisi ve tabiki fizik ve kurallar\u0131na da a\u015fina olmas\u0131 gerekir.<\/p>\n<p>B\u00f6yle bir adam bulursak size de mi s\u00f6yleyelim?<\/p>\n<p>Neden olmas\u0131n b\u00f6yle birini bulursak s\u00f6leriz.<\/p>\n<p>Ama belki de siz bizimle bu yeteneklere kavu\u015fabilirsiniz. \u0130\u015fin bir taraf\u0131ndan tutmak, s\u00fcrekli kendini geli\u015ftirmek, yeni \u015feyler \u00f6\u011frenmek bu i\u015fin ilk g\u00f6revidir. Teknolojiyi s\u00fcrekli takip etmeli ve \u00f6\u011frenmelisiniz. &#8220;Yapamam!&#8221; kelimesi bu g\u00f6rev i\u00e7in duymak istemedi\u011fimiz bir kelime, onun yerine &#8220;Nas\u0131l yapabilirim?&#8221; demeyi bilmesilisiniz. Bu soruyu sordu\u011funuzda mesai kavram\u0131n\u0131z 24 saate yak\u0131n olaca\u011f\u0131n\u0131 unutmay\u0131n. Rig superviz\u00f6r\u00fcn asistan\u0131 olarak g\u00f6reve ba\u015flayacak ve hayat\u0131n\u0131z\u0131 kemik ve kaslara ay\u0131racaks\u0131n\u0131z.[\/vc_column_text][\/vc_column_inner][\/vc_row_inner][vc_empty_space height=&#8221;20px&#8221;][vc_row_inner][vc_column_inner][vc_column_text]<\/p>\n<h4><strong>Sorumluluklar:<\/strong><\/h4>\n<p>&#8211; Organik ve mekanik iskelet sistemleri tasarlamak, test etmek ve proje s\u00fcresince teknik testek sa\u011flamak,<\/p>\n<p>&#8211; Pratik ve i\u015f kolayla\u015ft\u0131r\u0131c\u0131 \u00e7\u00f6z\u00fcmler \u00fcretmek,<\/p>\n<p>&#8211; Modelleme departman\u0131na teknik geri bildirimlerde bulunmak,<\/p>\n<p>&#8211; Animasyon departman\u0131na rig \u00e7al\u0131\u015fma prensipleri ve detaylar\u0131 hakk\u0131nda gerekli t\u00fcm bilgileri aktarmak,<\/p>\n<p>&#8211; Animat\u00f6rlerin ya\u015fayaca\u011f\u0131 rig kaynakl\u0131 teknik sorunlara cevap bulmak ve \u00e7\u00f6z\u00fcmlemek,<\/p>\n<p>&#8211; Ba\u011fl\u0131 t\u00fcm departmanlarla uyumlu ve i\u015fbirli\u011fi i\u00e7erisinde \u00e7al\u0131\u015fmak.<\/p>\n<p>&nbsp;<\/p>\n<h4><strong>Gereksinimler:<\/strong><\/h4>\n<p>&#8211; Maya yaz\u0131l\u0131m\u0131 konusunda iyi derecede bilgiye ve kullan\u0131m becerisine sahip olmak,<\/p>\n<p>&#8211; Proaktif ve ele\u015ftirilere a\u00e7\u0131k olmak,<\/p>\n<p>&#8211; Mel ve Python script yazabilmek.<\/p>\n<p>&nbsp;<\/p>\n<h4><span class=\"tlid-translation translation\" lang=\"tr\"><strong>Gerekli Tecr\u00fcbe:<\/strong><br \/>\n<\/span><\/h4>\n<p>\u2013 Daha \u00f6nce bir firmada en az 1(bir) y\u0131l \u00e7al\u0131\u015fm\u0131\u015f olma,<\/p>\n<p>\u2013 Yay\u0131nlanm\u0131\u015f en az 1(bir) \u00e7izgi film yap\u0131m\u0131nda tam zamanl\u0131 g\u00f6rev alm\u0131\u015f olma,<\/p>\n<p>\u2013 Kendisine ait geli\u015ftirdi\u011fi rig sistemlerini anlatan en az 1(bir) adet showreel yay\u0131nlam\u0131\u015f olma.<\/p>\n<p>&nbsp;<\/p>\n<h4><strong>Tercih Edilen Beceriler:<\/strong><\/h4>\n<p>&#8211; Konu\u015fup anla\u015fabilecek derecede \u0130ngilizce bilmesi,<\/p>\n<p>&#8211; \u00dcniversitelerin animasyon, \u00e7izgi film, grafik tasar\u0131m b\u00f6l\u00fcmleri ile m\u00fchendislik ve teknik tasar\u0131m vb. b\u00f6l\u00fcmlerinden mezun olmas\u0131,<\/p>\n<p>&#8211; Motion Capture teknoloji hakk\u0131nda bilgiye sahip olmas\u0131,<\/p>\n<p>&#8211; Unreal Engine kullanabilmesi,<\/p>\n<p>&#8211; Animasyon sekt\u00f6r\u00fcnde tecr\u00fcbesi olmas\u0131,<\/p>\n<p>&#8211; En az 1(bir) animasyon sinema filminde g\u00f6rev alm\u0131\u015f olmas\u0131,<\/p>\n<p>&#8211; Oyun karakterleri rig sistemleri geli\u015ftirmi\u015f olmas\u0131.[\/vc_column_text][\/vc_column_inner][\/vc_row_inner][\/vc_tta_section][vc_tta_section title=&#8221;Compositing&#8221; tab_id=&#8221;1573640703713-0ac8d418-1c4c&#8221;][vc_empty_space height=&#8221;30px&#8221;][vc_row_inner][vc_column_inner width=&#8221;1\/2&#8243;][vc_custom_heading text=&#8221;&#8221; font_container=&#8221;tag:h4|text_align:left&#8221; use_theme_fonts=&#8221;yes&#8221; css=&#8221;.vc_custom_1573626319837{margin-bottom: 20px !important;}&#8221;][vc_separator color=&#8221;green&#8221; align=&#8221;align_left&#8221; style=&#8221;double&#8221; border_width=&#8221;3&#8243; el_width=&#8221;20&#8243; css_animation=&#8221;fadeInLeft&#8221;][\/vc_column_inner][vc_column_inner width=&#8221;1\/2&#8243;][vc_empty_space height=&#8221;20px&#8221;][vc_column_text]<\/p>\n<p style=\"text-align: right;\">&#8220;beste yapmakla kompozit yapman\u0131n aras\u0131ndaki fark, kompozitin bir yap\u0131 malzemesi olu\u015fudur&#8221; <em><strong>kenan komutan<\/strong><\/em><\/p>\n<p>[\/vc_column_text][\/vc_column_inner][\/vc_row_inner][vc_row_inner][vc_column_inner][vc_single_image image=&#8221;1772&#8243; img_size=&#8221;1126&#215;258&#8243; alignment=&#8221;center&#8221;][\/vc_column_inner][\/vc_row_inner][vc_row_inner][vc_column_inner][vc_column_text]<strong>&#8220;Color Correction yap\u0131yor olmak kompozit yap\u0131yor olmak de\u011fildir&#8221; <\/strong>der bir b\u00fcy\u00fc\u011f\u00fcm\u00fcz. Kompozit yapmak kendine gelen bir \u00e7ok datay\u0131 birle\u015ftirerek tek bir \u00fcr\u00fcne d\u00f6n\u00fc\u015ft\u00fcrmesinden ibarettir. \u00c7ok basit gibi gelse de bu bir \u00e7ok datan\u0131n ne oldu\u011funu, nas\u0131l \u00fcretildi\u011fini, nas\u0131l birle\u015fece\u011fini ve nas\u0131l tek bir \u00fcr\u00fcnm\u00fc\u015f gibi g\u00f6r\u00fcnece\u011fini bilmek ise hemen hemen her\u015feyi bilmeyi gerektirir. Bu her\u015feyi bilme konusu ise niyeyse bir kibre d\u00f6n\u00fc\u015f\u00fcr. Egosundan uzak, i\u015fimizi daha g\u00fczele ta\u015f\u0131yacak ahlak sahibi kompozit sanat\u00e7\u0131lar ar\u0131yoruz. <strong>Orada kimse var m\u0131?<\/strong>[\/vc_column_text][vc_separator][vc_column_text]<\/p>\n<h4><strong>Sorumluluklar:<\/strong><\/h4>\n<p>&#8211; Filmlerin g\u00f6rsel standartlar\u0131n\u0131 i\u015fletmek,<\/p>\n<p>&#8211; Render \u00e7\u0131kt\u0131lar\u0131n\u0131n \u00fczerindeki d\u00fczeltme ve r\u00fctu\u015flar\u0131 yapmak,<\/p>\n<p>&#8211; Gerekli katmanlar\u0131n ve katmanlar aras\u0131 ili\u015fkileri kurmak,<\/p>\n<p>&#8211; \u0130\u015flerin, sahnelerin ve planlar\u0131n ruhuna uygun ayd\u0131nlatma ve renk d\u00fczeltme\/g\u00fc\u00e7lendirmeleri yapmak,<\/p>\n<p>&#8211; Video \u00e7\u00f6z\u00fcn\u00fcrl\u00fck, format ve yay\u0131n mecralar\u0131 hakk\u0131nda bilgiye sahip olmak,<\/p>\n<p>&#8211; Geli\u015fen modelleme teknikleri, yaz\u0131l\u0131m ve toollar\u0131n\u0131 takip etmek,<\/p>\n<p>&#8211; Ekip lideri ve \u00fcyelerinin ele\u015ftri ve yorumlar\u0131na a\u00e7\u0131k olmak.[\/vc_column_text][vc_column_text]<\/p>\n<h4><strong>Gereksinimler:<\/strong><\/h4>\n<p>&#8211; Adobe \u00fcr\u00fcnleri orta ve ileri seviyede kullanabilmek,<\/p>\n<p>&#8211; MotionGraphics, infograhics yap\u0131yor olabilmek,<\/p>\n<p>&#8211; Detaylara dikkat etmek ve g\u00f6rsele\u015ftirebilmek,<\/p>\n<p>&#8211; Animasyon, sim\u00fclasyon tekniklerine a\u015fina olmak,<\/p>\n<p>&#8211; Renk, ayd\u0131nlatma, derinlik, kadraj gibi kompozisyon bilgilerine sahip olmak,<\/p>\n<p>&#8211; Estetik bir bak\u0131\u015f a\u00e7\u0131s\u0131na sahip olmak,<\/p>\n<h4><span class=\"tlid-translation translation\" lang=\"tr\"><strong><br \/>\nGerekli Tecr\u00fcbe:<\/strong><br \/>\n<\/span><\/h4>\n<p>&#8211; Daha \u00f6nce bir firmada en az 1(bir) y\u0131l \u00e7al\u0131\u015fm\u0131\u015f olma,<\/p>\n<p>&#8211; Medya sekt\u00f6r\u00fcnde (film, dizi, reklam, animasyon) en az 1(bir) y\u0131l tam zamanl\u0131 g\u00f6rev alm\u0131\u015f olma,<\/p>\n<p>&#8211; Kendisine ait \u00e7al\u0131\u015fmalar\u0131 detayl\u0131ca (color correction, tracking, compositing,) sergileyen en az 1(bir) adet showreel yay\u0131nlam\u0131\u015f olma.<\/p>\n<p>&nbsp;<\/p>\n<h4><strong>Tercih Edilen Beceriler:<\/strong><\/h4>\n<p>&#8211; Konu\u015fup anla\u015fabilecek derecede \u0130ngilizce bilmesi,<\/p>\n<p>&#8211; \u00dcniversitelerin animasyon, \u00e7izgi film, grafik tasar\u0131m, radyo-televizyon-sinema vb. b\u00f6l\u00fcmlerinden mezun olmas\u0131,<\/p>\n<p>&#8211; Foundry Nuke kullanabilmesi,<\/p>\n<p>&#8211; Medya sekt\u00f6r\u00fcnde tecr\u00fcbesi olmas\u0131,<\/p>\n<p>&#8211; En az 1(bir) animasyon\/vfx i\u00e7eren sinema filminde g\u00f6rev alm\u0131\u015f olmas\u0131,[\/vc_column_text][\/vc_column_inner][\/vc_row_inner][\/vc_tta_section][vc_tta_section title=&#8221;Lighting &#8211; Rendering&#8221; tab_id=&#8221;1573647840104-179680b8-0ff1&#8243;][vc_empty_space height=&#8221;30px&#8221;][vc_row_inner][vc_column_inner width=&#8221;1\/2&#8243;][vc_custom_heading text=&#8221;&#8221; use_theme_fonts=&#8221;yes&#8221; css_animation=&#8221;none&#8221;][vc_separator color=&#8221;vista_blue&#8221; align=&#8221;align_left&#8221; style=&#8221;double&#8221; border_width=&#8221;3&#8243; el_width=&#8221;20&#8243; css_animation=&#8221;fadeInLeft&#8221; css=&#8221;.vc_custom_1573657085497{margin-top: 0px !important;margin-bottom: 0px !important;}&#8221;][\/vc_column_inner][vc_column_inner width=&#8221;1\/2&#8243;][vc_empty_space height=&#8221;20px&#8221;][vc_column_text css=&#8221;.vc_custom_1573657183909{margin-bottom: 0px !important;}&#8221;]<\/p>\n<p style=\"text-align: right;\">&#8221;alet i\u015fler, el \u00f6v\u00fcn\u00fcr&#8221; <strong><em>T\u00fcrk atas\u00f6z\u00fc<\/em><\/strong><\/p>\n<p>[\/vc_column_text][\/vc_column_inner][\/vc_row_inner][vc_empty_space][vc_row_inner][vc_column_inner width=&#8221;1\/2&#8243;][vc_single_image image=&#8221;1782&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221; css_animation=&#8221;none&#8221; css=&#8221;.vc_custom_1573650831443{margin-bottom: 20px !important;}&#8221;][\/vc_column_inner][vc_column_inner width=&#8221;1\/2&#8243;][vc_column_text css=&#8221;.vc_custom_1573651241801{margin-bottom: 20px !important;}&#8221;]I\u015f\u0131k, doku ve say\u0131sal g\u00f6rselle\u015ftirme&#8230; T\u00fcm bu i\u015fler i\u015f kalitemizi g\u00f6sterdi\u011fimiz en \u00f6nemli ba\u015fl\u0131klardan. Sanat ve teknik tamamen bu departmanda bir araya geliyor. Sanat y\u00f6netmeni tutturuyor ve diyorki &#8220;Arkada\u015f ben bu atmosferi istiyorum&#8221; y\u00f6netmen bu ister, garibim render departman\u0131 oraya \u0131\u015f\u0131k, buraya \u0131\u015f\u0131k koyma ile kurtulacaklar\u0131n\u0131 san\u0131yorlar ancak proje y\u00f6neticisi render s\u00fcrelerini duyunca &#8220;Yemi\u015fim sanat y\u00f6netmenini&#8221; diyerek konuya dal\u0131yor. Bu garibim departman da optimasyonla u\u011fra\u015f\u0131p duruyor. Kendilerini severiz, dikkatli davran\u0131p hatas\u0131z \u00e7\u0131kt\u0131lar\u0131 ald\u0131klar\u0131 s\u00fcrece&#8230;[\/vc_column_text][\/vc_column_inner][\/vc_row_inner][vc_row_inner][vc_column_inner][vc_column_text]<\/p>\n<h4><strong><span class=\"tlid-translation translation\" lang=\"tr\">Nitelikler:<\/span><\/strong><\/h4>\n<p>&#8211; Detaylara olduk\u00e7a dikkat ediyor olmak,<\/p>\n<p>&#8211; I\u015f\u0131k, renk ve doku bilgisine sahip olmak,<\/p>\n<p>&#8211; Kadraj ve sahne tasar\u0131m\u0131n\u0131 yapabilmek,<\/p>\n<p>&#8211; Estetik anlay\u0131\u015f\u0131 alg\u0131lama ve uygulayabilme,<\/p>\n<p>&#8211; Kaliteden \u00f6d\u00fcn vermeden pratik \u00e7\u00f6z\u00fcmler kurgulayabilme,<\/p>\n<p>&#8211; Yap\u0131c\u0131 notlar ile \u00e7evresine pozitif enerji verebilme,<\/p>\n<p>&#8211; Hem donan\u0131m, hem yaz\u0131l\u0131m dilinden ve detaylar\u0131ndan anlama,<\/p>\n<p>&#8211; Yeni render tekniklerini deneme ve uygulama.[\/vc_column_text][vc_column_text]<\/p>\n<h4><span class=\"tlid-translation translation\" lang=\"tr\"><strong>Gerekli Tecr\u00fcbe:<\/strong><br \/>\n<\/span><\/h4>\n<p>&#8211; Daha \u00f6nce bir firmada en az 1(bir) y\u0131l \u00e7al\u0131\u015fm\u0131\u015f olma,<\/p>\n<p>&#8211; Yay\u0131nlanm\u0131\u015f en az 1(bir) \u00e7izgi film yap\u0131m\u0131nda tam zamanl\u0131 g\u00f6rev alm\u0131\u015f olma,<\/p>\n<p>&#8211; Kendisine ait say\u0131sal g\u00f6rselle\u015ftirme, mattepainting, environment gibi \u00fcretimlerini ifade eden en az 1(bir) adet showreel yay\u0131nlam\u0131\u015f olma.<\/p>\n<h4><strong><br \/>\n\u0130stenilen Yetenekler:<\/strong><\/h4>\n<p>&#8211; Kapsaml\u0131 Maya Bilgisi olmal\u0131,<\/p>\n<p>&#8211; \u00d6ncelikle Redshift3d deneyimi olmal\u0131. Vray, Arnold vd. render motorlar\u0131 hakk\u0131nda bilgi ve tecr\u00fcbeye sahip olmal\u0131,<\/p>\n<p>&#8211; Adobe \u00fcr\u00fcnlerini kullanmal\u0131,<\/p>\n<p>&#8211; Dok\u00fcmantansyon ve dosya y\u00f6netimine hakim olmal\u0131,[\/vc_column_text][vc_column_text]<\/p>\n<h4><span class=\"tlid-translation translation\" lang=\"tr\"><strong>Tercih Edilen Beceriler:<\/strong><br \/>\n<\/span><\/h4>\n<p>&#8211; Konu\u015fup anla\u015fabilecek kadar \u0130ngilizce bilmesi,<\/p>\n<p>&#8211; \u00dcniversitelerin Animasyon, \u00e7izgi film b\u00f6l\u00fcmlerinden ya da radyo-tv-sinema veya m\u00fchendislik b\u00f6l\u00fcmlerinden mezun olmas\u0131,<\/p>\n<p>&#8211; El \u00e7izimi beceresi ve sketch \u00e7izimlerle fikrini ifade edebilmesi,<\/p>\n<p>&#8211; Animasyon \u00e7izgi film sekt\u00f6r\u00fcnde tecr\u00fcbesi olmas\u0131,<\/p>\n<p>&#8211; En az 1(bir) animasyon sinema filminde g\u00f6rev alm\u0131\u015f olmas\u0131,<\/p>\n<p>&#8211; Cinema 4d, 3dMax, Blender3d yaz\u0131l\u0131mlar\u0131 biliyor olmak,<\/p>\n<p>&#8211; Unreal Engine ile \u00e7al\u0131\u015fabiliyor olmas\u0131,<\/p>\n<p>[\/vc_column_text][\/vc_column_inner][\/vc_row_inner][\/vc_tta_section][vc_tta_section title=&#8221;Painting &#8211; Texturing&#8221; tab_id=&#8221;1573567773544-ee289630-24ed&#8221;][vc_empty_space height=&#8221;30px&#8221;][vc_row_inner][vc_column_inner width=&#8221;1\/3&#8243;][vc_custom_heading text=&#8221;&#8221; use_theme_fonts=&#8221;yes&#8221; css_animation=&#8221;none&#8221;][vc_separator color=&#8221;purple&#8221; align=&#8221;align_left&#8221; style=&#8221;double&#8221; border_width=&#8221;3&#8243; el_width=&#8221;20&#8243; css_animation=&#8221;none&#8221; css=&#8221;.vc_custom_1573657064214{margin-top: 10px !important;margin-bottom: 20px !important;}&#8221;][\/vc_column_inner][vc_column_inner width=&#8221;2\/3&#8243;][vc_empty_space height=&#8221;20px&#8221;][vc_column_text]<\/p>\n<p style=\"text-align: right;\">&#8220;sen mutlulu\u011fun resmini yapabilir misin Abidin?&#8221; <em><strong>Naz\u0131m Hikmet<\/strong><\/em><\/p>\n<p>[\/vc_column_text][\/vc_column_inner][\/vc_row_inner][vc_empty_space height=&#8221;20px&#8221;][vc_row_inner][vc_column_inner width=&#8221;1\/3&#8243;][vc_single_image image=&#8221;1800&#8243; img_size=&#8221;full&#8221;][\/vc_column_inner][vc_column_inner width=&#8221;2\/3&#8243;][vc_column_text]\u00c7o\u011fu zaman ger\u00e7ek\u00e7i dokularla \u00e7al\u0131\u015facaks\u0131n\u0131z. T\u00fcm doku katmanlar\u0131n\u0131 bilmelisiniz. Diffusemap&#8217;den tutun da heightmap&#8217;e kadar, RGB&#8217; nin ne demek oldu\u011funu bilin. E\u011fer bilmiyorsan\u0131z photoshop f\u0131r\u00e7as\u0131 yerine, su bazl\u0131 saten boya rulosu ile \u00e7al\u0131\u015fmak zorunda kal\u0131rs\u0131n\u0131z. Bu i\u015f boya badana yapmak gibi de\u011fildir yani tavan boyamaya benzemez. Gereken dokular\u0131n, renklerin organik yada kat\u0131 t\u00fcm y\u00fczeylerin \u00f6zelleklerinin olu\u015fturulmas\u0131ndan sorumlu olacaks\u0131n\u0131z.[\/vc_column_text][\/vc_column_inner][\/vc_row_inner][vc_column_text]<\/p>\n<h4><strong>Sorumluluklar:<\/strong><\/h4>\n<p>&#8211; Sanat Y\u00f6netmeni ile birlikte onun direktifleri do\u011frultusunda \u00e7al\u0131\u015fmak,<\/p>\n<p>&#8211; Model ve Render departmanlar\u0131yla s\u00fcrekli ileti\u015fim halinde olmak,<\/p>\n<p>&#8211; Projeye uygun dokular\u0131 olu\u015fturmak ve kontrollerini yapmak,<\/p>\n<p>&#8211; Planlama ve Zamanlama dengesini tutturmak,<\/p>\n<p>&#8211; Sanat y\u00f6netmeni, model ve render departmanlar\u0131yla fikirleri, referanslar\u0131 payla\u015fmak,<\/p>\n<p>&#8211; Ara\u00e7 ve proplar\u0131n konseptlerini \u00e7izmek.<\/p>\n<p>&nbsp;<\/p>\n<h4><strong>Gereksinimler:<\/strong><\/h4>\n<p>&#8211; Adobe \u00fcr\u00fcnlerini ileri seviyede kullanmak,<\/p>\n<p>&#8211; Mari, Substance3d, Quixel3d gibi yaz\u0131l\u0131mlar\u0131 kullanabilmek,<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Tecr\u00fcbeler:<\/strong><\/p>\n<p>\u2013 Daha \u00f6nce bir firmada en az 1(bir) y\u0131l \u00e7al\u0131\u015fm\u0131\u015f olma,<\/p>\n<p>\u2013 Yay\u0131nlanm\u0131\u015f en az 1(bir) \u00e7izgi film yap\u0131m\u0131nda tam zamanl\u0131 g\u00f6rev alm\u0131\u015f olma,<\/p>\n<p>\u2013 Kendisine ait bir portfolyo sayfas\u0131 yay\u0131nlam\u0131\u015f olma.<\/p>\n<p>&nbsp;<\/p>\n<h4><strong>Nitelikler:<\/strong><\/h4>\n<p>&#8211; Proaktif \u00e7\u00f6z\u00fcmler sunabilmek,<\/p>\n<p>&#8211; Bask\u0131 alt\u0131nda \u00e7al\u0131\u015fma kabiliyeti olmak,<\/p>\n<p>&#8211; Denemekten Korkmamak<\/p>\n<p>&#8211; Pratik ve h\u0131zl\u0131 olmak,<\/p>\n<p>&#8211; S\u00fcrekli yeni \u015feyler denemek, her zaman \u00e7izmek ve yine herzaman \u00e7izmek,<\/p>\n<p>&#8211; Detayc\u0131 olmak,<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Arzulanan Beceriler:<\/strong><\/p>\n<p>&#8211; Tarih ve k\u00fclt\u00fcr okumalar\u0131 yapm\u0131\u015f olma,<\/p>\n<p>&#8211; Desen ve motif \u00e7al\u0131\u015fmalar\u0131 yapm\u0131\u015f olma,<\/p>\n<p>&#8211; T\u00fcrk-\u0130slam mimari ve sanat dallar\u0131na ilgi duyma,<\/p>\n<p>&#8211; Foto\u011fraf\u00e7\u0131l\u0131k becerisi olma,<\/p>\n<p>&#8211; Bask\u0131l\u0131 i\u015flerde tecr\u00fcbe sahibi olma,<\/p>\n<p>&nbsp;<\/p>\n<h4><span class=\"tlid-translation translation\" lang=\"tr\"><strong>Tercih Edilen Beceriler:<\/strong><\/span><\/h4>\n<p>&#8211; Konu\u015fup anla\u015fabilecek kadar \u0130ngilizce bilmesi,<\/p>\n<p>&#8211; \u00dcniversitelerin resim, animasyon, \u00e7izgi film, grafik tasar\u0131m b\u00f6l\u00fcmlerinden mezun olmas\u0131,<\/p>\n<p>&#8211; Animasyon \u00e7izgi film sekt\u00f6r\u00fcnde tecr\u00fcbesi olmas\u0131,<\/p>\n<p>&#8211; En az 1(bir) animasyon sinema filminde g\u00f6rev alm\u0131\u015f olmas\u0131,<\/p>\n<p>&#8211; Karakter tasar\u0131m ve konsepti \u00fcretebilmesi.[\/vc_column_text][\/vc_tta_section][\/vc_tta_tabs][\/vc_column][\/vc_row][vc_row full_width=&#8221;stretch_row&#8221; css=&#8221;.vc_custom_1573623113138{background-color: #141414 !important;background-position: center !important;background-repeat: no-repeat !important;background-size: cover !important;}&#8221;][vc_column css=&#8221;.vc_custom_1494849820325{padding-top: 0px !important;}&#8221;][vc_empty_space height=&#8221;20px&#8221;][vc_btn title=&#8221;BA\u015eURU YAP&#8221; style=&#8221;outline-custom&#8221; outline_custom_color=&#8221;#ffffff&#8221; outline_custom_hover_background=&#8221;#930101&#8243; outline_custom_hover_text=&#8221;#ffffff&#8221; shape=&#8221;square&#8221; size=&#8221;lg&#8221; align=&#8221;center&#8221; css_animation=&#8221;none&#8221; button_block=&#8221;true&#8221; link=&#8221;url:netco.com.tr%2Fdir%2Ftr%2Fis-basvuru%2F|||&#8221; css=&#8221;.vc_custom_1573623150496{margin-bottom: 20px !important;}&#8221;][vc_custom_heading text=&#8221;seni bekliyoruz&#8221; font_container=&#8221;tag:h2|font_size:55px|text_align:center|color:%23ffffff|line_height:60px&#8221; use_theme_fonts=&#8221;yes&#8221; css_animation=&#8221;bottom-to-top&#8221; css=&#8221;.vc_custom_1573570298623{margin-bottom: 20px !important;}&#8221;][vc_empty_space height=&#8221;50px&#8221;][\/vc_column][\/vc_row]<\/p>\n<\/div>","protected":false},"excerpt":{"rendered":"<p>[vc_row full_width=&#8221;stretch_row&#8221;][vc_column css=&#8221;.vc_custom_1494830190883{padding-top: 0px !important;padding-right: 0px !important;padding-left: 0px !important;}&#8221;][vc_empty_space height=&#8221;80px&#8221;][vc_row_inner][vc_column_inner css=&#8221;.vc_custom_1494832407548{margin-bottom: 0px !important;}&#8221;][vc_empty_space height=&#8221;30px&#8221;][\/vc_column_inner][\/vc_row_inner][\/vc_column][\/vc_row][vc_row][vc_column][vc_tta_tabs shape=&#8221;square&#8221; spacing=&#8221;5&#8243; gap=&#8221;5&#8243; active_section=&#8221;1&#8243;][vc_tta_section title=&#8221;Character Animator&#8221; tab_id=&#8221;1573567253688-210872dc-e4e8&#8243;][vc_empty_space height=&#8221;30px&#8221;][vc_row_inner][vc_column_inner width=&#8221;1\/2&#8243;][vc_custom_heading text=&#8221;&#8221; use_theme_fonts=&#8221;yes&#8221; css_animation=&#8221;none&#8221;][vc_separator color=&#8221;custom&#8221; align=&#8221;align_left&#8221; style=&#8221;double&#8221; border_width=&#8221;3&#8243; el_width=&#8221;20&#8243; css_animation=&#8221;fadeInLeft&#8221; accent_color=&#8221;#212121&#8243; css=&#8221;.vc_custom_1573634522730{margin-top: 0px !important;margin-bottom: 0px !important;}&#8221;][\/vc_column_inner][vc_column_inner width=&#8221;1\/2&#8243;][vc_empty_space height=&#8221;20px&#8221;][vc_column_text css=&#8221;.vc_custom_1573657216969{margin-bottom: 0px !important;}&#8221;] &#8221;oyunculuk, bo\u015f ve yarars\u0131z bir meslektir.&#8221; Marlon Brando [\/vc_column_text][\/vc_column_inner][\/vc_row_inner][vc_empty_space height=&#8221;20px&#8221;][vc_row_inner][vc_column_inner width=&#8221;1\/2&#8243;][vc_column_text css=&#8221;.vc_custom_1573569167575{margin-bottom: [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-1466","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/netco.com.tr\/dir\/tr\/wp-json\/wp\/v2\/pages\/1466","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/netco.com.tr\/dir\/tr\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/netco.com.tr\/dir\/tr\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/netco.com.tr\/dir\/tr\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/netco.com.tr\/dir\/tr\/wp-json\/wp\/v2\/comments?post=1466"}],"version-history":[{"count":81,"href":"https:\/\/netco.com.tr\/dir\/tr\/wp-json\/wp\/v2\/pages\/1466\/revisions"}],"predecessor-version":[{"id":1713,"href":"https:\/\/netco.com.tr\/dir\/tr\/wp-json\/wp\/v2\/pages\/1466\/revisions\/1713"}],"wp:attachment":[{"href":"https:\/\/netco.com.tr\/dir\/tr\/wp-json\/wp\/v2\/media?parent=1466"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}